• Juni 3, 2024

Bayonetta Origins: Cereza And The Lost Demon Preview – Not Quite Spellbinding

Leaving aside the casting controversy of Hellena Taylor, Bayonetta 3 felt like one of the least discussed games of last year. While I did not care for the story that suddenly, even by Bayonetta standards, became convoluted at the end, the gameplay itself offered a new peak of the character action genre. It was a fresh experience in a sea of so many reheated triple-A open world quagmires. That it’s getting a follow-up so soon in the form of Bayonetta Origins: Cereza and the Lost Demon is a welcome surprise, but even though it’s yet another completely new idea, from what I have played it may be doomed to the same fate.

Cereza and the Lost Demon features characters from Bayonetta (including the titular Cereza, which is what Bayonetta went by before she became Bayonetta) as younger versions of themselves, but this is not just a regular spin-off. The game slot qris gacor is more of a 3D platformer with occasional combat, but even that doesn’t feel correct, at least not until Chapter 5, which is where I’ve played up to. That accounts for 33 percent of the game – give or take, allowing for collectables and optional areas – and it’s mainly a walking sim in a storybook aesthetic with a few puzzles along the way. That’s not necessarily a bad thing, but it’s propped up by a few baffling design choices.

It’s clear the change in Cereza’s adult years was more than just the name. The grown-up Bayonetta is suave, sexy, and sultry. Clearly, these were not qualities she would have had as a child, and I’m glad the devs didn’t take the inappropriate steps of watering down these traits, instead removing them completely. Unfortunately, this leaves Cereza with just one personality trait: British. As a Brit myself, I can say with confidence that the cut-glass, shrill tones of a posh British child are amongst the worst in the world. Cereza reminds me of the annoying little clone girl in Jurassic World, but really, just think of any obnoxiously over-enunciated British child star, and you’ve got Cereza.

You also play as Chesire, your stuffed animal who has been possessed by a demon (in similar fashion to older Bayonetta’s famous hair costume) and can now grow into a humongous beast. Initially, this creature distrusts you and refuses to be shrunk down to be carried, then suddenly has no objections to any of it because the game demands it. Overlooking this, the two characters have a wholesome, if predictable bond, but the control system sucks any joy you might get from seeing the two of them together.

Cereza is controlled by the left thumb stick, Cheshire with the right, but there’s no real synergy. Most of the time, Cereza solves the puzzles and Cheshire fights. When they’re split up on two paths, it feels like the game has done it only to get more playtime on the twin stick movement system, which in handheld mode is overly fiddly and lacks the sense of togetherness it’s supposed to conjure.